Author: Kyra Campbell

  • Professional Futures – Kyra Campbell

    SPRING BREAK GAANT CHART My though process when making gaant charts When making the Gantt charts for both the main project and for spring break, I took many things into consideration, such as: . researching . pre production sketching and experimentation . The production stage . getting feedback . workshops and so much more. Professional…

  • E2 – FINAL MAJOR PROJECT – Kyra Campbell

    – Further research – Semi-realism sketches Based on the research I did in the beginning of the PDF for this project, I did some experimental sketches using the semi realism techniques I looked into that could potentially be applied to my final pieces. Poll voting To decide on a design, i did a poll. This…

  • Informed Practice 3 – Kyra Campbell

    GAANT CHART mind maps Firstly I started out by do a mind map of theme suggestions. I took some suggestion from the ones provided on the brief but, the majority are my own themes I had came up with. the themes that are circled and the themes I liked the most and will be expanding…

  • E1 – FINAL MAJOR PROJECT- Kyra Campbell

    Research and development Previous project feedback reflection and improvements The feedback I got for the previous project was that I will need to research how to bring my character to life, and avoid them looking flat, as well as experimenting with different colours and studying colour theory would also help improve future artworks. Therefore, in…

  • Exploratory Practice 24/25

    PROJECT PROPOSAL/INTENT IDEA For this project I have partnered u with a peer in class to create 2 characters. Our initial idea for the character was to base theme off some kind of mythology so going with that we then decided on looking at a game where we can create DLC character from . We…

  • Professional Practices – KYRA CAMPBELL

    Industry skills pack – further detail My desired skillset: . Strong drawing and sketching skills – As a concept artist you’ll need to communicate ideas quickly and clearly through sketches, whether it’s characters, environments, props, or vehicles. . Understanding of various 2D software’s – Being able to know how to use multiple 2D software’s to…

  • VISUAL IMMERSION – Kyra Campbell

    INTIAL SKETCHES – WEEK 1 During the first lesson back as we looked over the new brief, I decided that right after I would create 4 quick sketches based off a not o detailed explanation of the brief. by then I had already sot of decided that 2D is what I wanted to do. IN…

  • GAMES ART PIPELINE – 3D

    IDEA GENERATION – MIND MAPS AND MOOD BOARDS character poses in this mood board I added image is thought would be good to use as a reference for my models pose. out of all the images I looked out I found that I took a liking to the poses used for final fantasy characters. character…

  • GAMES ART PIPELINE – 2D

    IDEA GENERATION/REASERCH SILHOUETTES Before finalising any sketches, I decide dot do some silhouette drawings just to get a better idea on what I wanted to go for. Further research After looking further into angel/angelic creatures, I have noticed a common pattern in all of their designs. I noticed that , they all seem to be…

  • Game Art Informed Practice

    in this my blog post, I will be adding in evidence and notes to show how I got certain ideas that I then would be adding into my essay. I will also be showing images of my first drafts and any corrections/changes I made to it and then be explaining why I did that. mind…